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Games: Prison Architect, The Universim, Sid Meier’s Starships & Civilization 6

Reading Time: 7 minutes

I’m a really casual gamer. I play all my games on my Mac and don’t own a console. At the moment I’m super excited about the games out, in development or coming out soon. So I’m going to write about my top four favourite games which are: Prison Architect, The Universim, Sid Meier’s Starships and Civilisation 6.

1. Prison Architect

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Prison Architect has Very Positive ratings on Steam.

In Prison Architect you build, manage and maintain a prison. The player manages every aspect of the prison including: the staff, the prisoners, the routine, the rehabilitation programmes, etc.

It originally started out as an Indie game by Introversion Software. I backed it on Steam as a pre-alpha and later had my brothers name put in the game. The great thing about this was each month, I got/get a free update with new content, bug fixes and improvements.

Since then it has has launched as version 1, being available on both PC and Mac. It has loads of positive reviews on Steam, tens of thousands of players and has just launched or about to launch on consoles. The creators have also recently won BAFTA for the game.

It’s a great game that I played over 128 hours on various prisons. Totally absorbing and addictive. I would highly recommend you go get it and play it. Below are screenshots of a prison that I’ve been building and managing for well over a year:

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My Prison (1), I’ve been playing this prison for well over a year and for hundreds of hours.
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My Prison (2), I’ve been playing this prison for well over a year and for hundreds of hours.

Essential Info:

  • About: A game where the player builds, manages and maintains a prison.
  • Platform: PC/Mac, Linux, XBOX & PS4.
  • UK Price: £19.99
  • Status: Version 1 released on PC/Mac a few months ago. XBOX version 1 released shortly after. PS4 version 1 release date is 28th June 2016.

2. The Universim

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The Universim – The Planet Management God-game. Image from The Universim Press Pack, Copyright © The Universim, 2016.

The Universim is a god-game and planet management game by indie game developer Crytivo Games. It has previously received Kickstarter backing and is currently in pre-alpha. I backed it on their website, buying the DIMETRODON EDITION, which cost me $60 (US Dollars). The great thing is that they have different packages for all price ranges.

This game is visually beautiful. From the trees to the weather, to the animals, nuggets and buildings. The artwork is stunning. The game has little people, called nuggets, which the player is god over.

The Universim is in the pre-alpha stage, meaning that it is still in development. Each month a patch is released (on 15th of each month), as well as patch notes and other updates. Other updates focus on the future game development including ideas, concepts and plans. The developers are currently getting the core game mechanics right, so at the moment there isn’t much to play. If you’re looking for a finished game, as the creator and designers say, wait to purchase until sometime in the future.

If you love backing games and giving feedback on bugs and ideas to shape the game, pre-order it today. Providing that you choose a package that has pre-alpha access, you’ll be able to download the current version and play it straight away. The game has a really cool launcher built in that checks the server for updates every time the program is opened. Giving feedback and reading the feedback of others is easy on their forums.

Here are some screenshots from The Universim and a trailer video:

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The Universim – close up of ‘nuggets’ which are like people. Image from The Universim Press Pack, Copyright © The Universim, 2016.
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The Universim – the weather thunder and lightening. Image from The Universim Press Pack, Copyright © The Universim, 2016.
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The Universim – A close up of the beautiful trees. Image from The Universim Press Pack, Copyright © The Universim, 2016.

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Essential Info:

  • About: A god-game and planet management game with little people (nuggets). Features to come include: god powers, research, more buildings, nuggets moving through the ages from Stone Age to Modern Age, etc.
  • Platform: PC/Mac/Linux
  • Price: From $25-$250 (US Dollars)
  • Status: In the early stages of development. Pre-alpha.

3. Sid Meier’s Starships

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Sid Meier’s Starships Gameplay Screenshot – Welcome Screen.

Okay, so this game has been out for a while, but I love it. It’s a sci-fi game where you build a fleet of ships, undertake missions and conquer the galaxy. It received mixed reviews. I like this game and keep hoping that they’ll go back an release an expansion pack with more features. It’s a good game, that could be made brilliant by adding some of these features from my Wish List:

  • Bigger maps and bigger fleet (or more than one fleet of space ships).
  • More customisation of fleet.
  • Meaningful diplomacy.
  • More missions.
  • Longer game play.

Here’s some game play screenshots and a trailer video:

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Sid Meier’s Starships Gameplay Screenshot – Galaxy Map.
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Sid Meier’s Starships Gameplay Screenshot – Your Bridge.
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Sid Meier’s Starships Gameplay Screenshot – Battle Start.
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Sid Meier’s Starships Gameplay Screenshot – About to Attack.
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Sid Meier’s Starships Gameplay Screenshot – Attack in Action.

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Essential Info:

  • About: A sci-fi game where you build a fleet of ships, undertake missions and conquer the galaxy.
  • Platform: PC/Mac/iOS.
  • Price: About £10.
  • Status: Has been released for sometime.

4. Civilization 6

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Civilization 6 Screenshot (1)

I have played the Civilization series since I was a teenager. I own every release of Civilization from Civilzation 2 all the way up to Civilization V with the Gods & Kings expansion pack. One of my favourite releases was Civilization: Call to Power because it had a future technologies meaning that you could have sea and space cities. I pre-ordered Civilization: Beyond Earth and it could have been so good, but it just wasn’t. It was completely disappointing.

Civilization 6 has been long awaited by fans. But other than these three game play screenshots, the trailer video and the game description all below, there isn’t loads of information Civilization 6 which releases on Friday 21st October 2016.

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Civilization 6 Screenshot (2)
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Civilization 6 Screenshot (3)

GAME DESCRIPTION
PLATFORM: PC
RELEASE DATE: OCTOBER 21, 2016
FEATURES

EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain.

ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.

DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.

COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.

ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.

A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started.

From: http://franchise.civilization.com/en/games/civilization-vi/, Last accessed: Sunday 22nd May 16.

There has already been a huge reaction among fans to the screenshots. Many of them dislike the artwork that they have described as ‘cartoony.’ I doubt at this late stage of the games’ development that the artwork will change. The artwork has grown on me a little. But I’m concerned that it might reflect a dumbing down of the game’s complexity, which is what has made previous versions so addictive to play.

I like the idea of unstacking cities and city districts and think that it will add to game play. I’m not keen on the DLC or the difference in price between the Standard and Deluxe editions of the game. I feel the standard edition is to expensive, never mind the cost of the deluxe edition, so I will most likely wait until a reduction in price and would advise you to do the same.

Essential Info:

  • About: The latest strategy game from the award-winning Civilization series.
  • Platform: PC (Unsure if it will have Mac compatibility on launch, but no doubt a mac version will follow if not.)
  • Price: £49.99 standard edition, £69.99 deluxe edition.
  • Status: Releases on Friday 21st October 2016.

Blog soon,

Antony

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My Musical Comedy Hero: Stephen Lynch

Reading Time: < 1 minute

My Musical Comedy Hero is Stephen Lynch. He is back with his latest offering Hello Kalamazoo, which is available to buy on vimeo for just £3.99.

You can buy Hello Kalamazoo here.

I was lucky enough to go and see Stephen Lynch live in 2013, it was a night of awesomeness, laughter and fun.

Blog soon,

Antony

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Some Great BBC Radio 1 Live Lounge’s

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Here are some great BBC Radio 1 Live Lounge’s:

The Sound by The 1975:

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Eyes Shut by Years & Years:

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King (cover, original by Years & Years) by Nick Jonas:

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Cheerleader (cover, original by OMI) by The Vaccines:

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Sorry (cover, original by Justin Bieber) by The Vamps:

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Perfect (cover, original by One Direction) by Olly Murs:

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Torn (cover, original Natalie Imbruglia) by One Direction:

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Time After Time (cover, original by Cyndi Lauper) by Lonely The Brave:

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Enjoy,

Antony



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Creative Writing: Beginning

Reading Time: 4 minutes

In this three part blog post series, I’ll be sharing some of what I’ve learned about creative writing over the last few years.

I want to start this blog post with a short video, which is just over a minute long. In this video Stephen King describes a magic moment after reading a book where you think to yourself: This really sucks. I can do better than this. This magic moment is usually the trigger for someone starting to write creatively. But what drives a Writer is a need or deep desire to tell a story.

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Inkwell & Quill.
(Image Copyright: Sye Watts/Antony Simpson.)
1. The Idea
The idea should be imaginative and well thought out. No idea is orignal, everything has been done. But what makes new literature unique, is the Writer’s showing and telling of the story. The unique voice of the Writer.

2. Scope & Size
Consider the scope and size of the story before you begin. According to Wikipedia here are approximate recommended word counts for different types of creative writing projects:

Short story – under 7,500 words
Novelette – 7,500 to 17,500 words
Novella – 17,500 to 40,000 words
Novel – over 40,000 words
(From: Wikipedia, Last Accessed: 11/02/2016)

I would add in word counts for the following:
Blog Posts – Up to 1,500 words
Flash Fiction – 200-300 words
Poems – Unknown, but generally quite short.
Music Lyrics – Unknown.

If journalism is your thing, online magazine The Gay UK has submission guidelines for word counts. They are as follows and likely to be inline with industry standards:
Reviews: 300 – 500 words
Interviews: 1000 – 2500 words
Columns: 400 – 1000 words
News item: 500 – 900 words
Top List: 300 – 500 words

These word counts are not set in stone, you are allowed to be a little under or be a little over. But if you are hundreds, or even thousands of words over, then the scope of your idea is either too big or you are likely to have overwritten and will need to cut in the editing. Editing will be discussed in detail in the next blog post of the series.

If you are planning to submit a piece of creative writing somewhere, ensure you know the word count limits before you start and adhere to the word count. It is unlikely that the person or people reading submissions will read a piece of work over their stated word count. No matter how good it is.

Next let’s discuss essential elements of any story.

3. Characters
Characters should be:

  • Believable.
  • Interesting.
  • Flawed.
  • Have room for growth and grow throughout the story, or the part of the story that they are in.
  • Be three dimensional and as complex as any person that you know.

Characters don’t have to be likeable or liked by the reader. In books that I’ve read, some of my favourite characters are bastards. If people read your work and care for your characters, you’re doing well. If readers are disinterested, don’t care, are irritated or frustrated by your characters, then you have some more character development work to do.

4. Storyline / Plot
Every story should have a Beginning, Middle and End. There needs to be conflict and resolution. Plot should be captivating. It should not have long periods where nothing happens. Be aware of genre conventions. It’s okay to make the reader work for the story, but don’t make them have to work too hard. Bare in mind The Seven Basic Plots:

  • Overcoming the Monster
  • Rags to Riches
  • The Quest
  • Voyage and Return
  • Comedy
  • Tragedy
  • Rebirth

A great article on plots, one that I would recommend every Creative Writer should read is The “Basic” Plots in Literature.

5. Research
If your story is set in the past, another country, or has a character with specialist knowledge you as the Writer need to do the research. You need to make yourself an expert in subject matters related to your story. Although you need to be an expert, you don’t need to show or tell the reader everything that you know.

6. Perspective
The choice of perspective is really important when writing any story. You can show and tell the story from character’s perspective, omniscient perspective or from several perspectives. A good article on perspectives is available here: The Writers Craft – Point of View in Literature.

7. Pacing
Pacing is bit of an art. Elongated sentences with detailed description helps to slow down a scene. Whereas, short. Sharp. Snappy sentences speed up scenes. Short sentences are ideal for action scenes.

8. Other Tips
You should write lots. Every day if possible. Writing, like anything, people get better at the more they practice it.

Get the show and tell balance right. Generally show more than you tell.

Your story should have hooks, things that grab the readers attention and encourage your reader to read on.

As a Writer you should read lots. Especially in the genre you wish to write in. If you’re unsure what genre you want to write in or type of story you want to write, read a variety. But don’t just passively read. Study the things you read. Look at the elements mentioned above, along with what you liked and disliked about the work. Try to understand:

  • What did the Writer do? Did they do it well or not?
  • Where in the piece of work did the Writer do what they did?
  • Why the Writer might have done what they did?
  • How did the Writer do what they did?

In the next blog post of the series, I’ll be writing about keeping going, the development of the Writer’s voice and the importance of backing-up your work.

Want to share your thoughts on writing? Leave a comment below.

Write soon,

Antony



I aim for posts on this blog to be informative, educational and entertaining. If you have found this post useful or enjoyable, please consider making a contribution by Paypal:


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